
Rules and Regulations
Basic guidelines for 5v5 flag football play based on USA Flag rules.
Rule amendments for the Elementary School Division:
These STRIKE LEAGUE-specific rules were created to allow girls in the 1st – 4th grade to learn the game of football at their own pace:
A forward pass must go in front of the quarterback (not necessarily beyond the line of scrimmage)
Only one handoff is allowed behind the line of scrimmage
No double passes
No reverse passes
A quarterback can run only if a rusher runs past the line of scrimmage, or if the running back receives a direct snap and hands it off to the quarterback
Rule amendments for the Middle School Division:
These STRIKE LEAGUE-specific rules were created to allow girls in the 5th – 8th grade to play at a more in-depth and faster pace:
A forward pass must go in front of the quarterback (not necessarily beyond the line of scrimmage)
Two handoffs behind the line of scrimmage or one handoff and pass are permitted
Laterals (option) are permitted behind the line of scrimmage
No double passes
A quarterback can run only if a rusher runs past the line of scrimmage, or if the running back receives a direct snap and hands it off to the quarterback
Ball carrier must maintain possession downfield. No hook and ladders, laterals, or cross-field backward passes beyond the line of scrimmage
OVERVIEW
The Field:
Standard dimensions of the field are 70 yards long by 30 yards wide with 10 yard endzones. Endzones should not be shorter than 5 yards.
The Game:
Minimum 3 players to start a game. May only have up to 5 players on the field at any one time.
The offensive team takes possession of the ball at their 5-yard line and has four plays to cross mid-field. On 4th down, teams have 5 seconds to declare to go for it or punt. Once a team crosses mid-field they have three plays to score. If the offensive team fails to cross mid-field, the ball changes possession.
If the offense does not score, the ball changes possession. All drives start from the 5-yard line with the exception of an interception or failed 4th down conversion, where defense takes over at the spot.
No blocking is allowed. No intentional contact is allowed.
A screen block shall take place without contact. The screen blocker shall have her hands behind her back. Any use of the hands, arms, elbows, legs, or body to initiate contact during a screen block is illegal. A blocker may use her hand or arm to break a fall or retain her balance. A player must be on her feet before, during, and after screen blocking. Penalty-personal foul, 10 yards.
Extra Point Attempts- A try for two points will be taken from the 10-yard line. A try for one point will be taken from the 3-yard line. If the defense should intercept a pass, they may return it for a score. A score will equal two points, regardless of whether or not the attempt is for one, two, or three points.
Tie score at the end of regulation during the playoffs-The field captains shall be brought together and a coin toss will be conducted. During the regular season, NO overtime periods shall be played. During the playoffs, the overtime format will be repeated until a winner is declared. The winner of the toss shall be given the option of either offense or defense. If additional overtime periods are necessary, captains will alternate choices. Each team will be given 4 downs from the same 20 yard line to score a touchdown. If the first team scores, then the second team will still have 4 downs to attempt to win or tie the game. If the defense intercepts the ball and returns it for a touchdown, the game will be over. If not, the ball will be placed at the 20 yard line to begin the series of four downs. Conversion attempts will be held as in regulation play. Each team is entitled to one time out per overtime period.
Equipment
The official STRIKE LEAGUE ball size will be the Junior (middle school) or the Pee Wee (elementary school) Nike Official Tournament Football. Each team can use a football of their choosing for their offense. The referee shall be the sole judge of any ball offered for play and may change the ball during play at their discretion. During the game, each team must use a legal ball of its choice when in possession.
Teams must wear STRIKE LEAGUE issue flags. NO CUSTOM OR NFL FLAG BELTS. Flags will not be allowed that have been altered (cut, taped, etc.)
Coaches
Coaches (1 Coach per Team) in both divisions only are permitted on the field to assist players with their position alignment and mentoring on offense only (no coaches allowed on the field while on defense). At the snap, on-field coaches must be 5 yards behind the quarterback and are not allowed to continue instructing or coaching until the play ends. Coaches are not allowed to move or interfere with the play in any way or may be called for Unsportsmanlike penalty if deemed intentional or play-altering.
Only three coaches per team are allowed on the sidelines. ONLY THE HEAD COACH CAN ADDRESS THE GAME OFFICIALS.
Game Clock Format
Game clock is 40 minutes long. Two 20 minute halves and 2-minute halftime.
Each team has two 30 second timeouts PER GAME. If a time out is called after a TD the clock will not run until the change of possession and the offense snaps their ball.
The play clock is 25 seconds from the end of the previous play.
First Half Clock
The clock will run continuously during the 20 minutes of the first half unless a team timeout is used or play is stopped by an official (e.g. deal with an injury, challenge, referee conference, game management purposes, etc.)
The head official will give a verbal two-minute warning (for rule specific changes inside 2 minutes)
The clock will run during point-after-touchdown attempts (PATs) in the first half unless either team opts to use a team timeout.
Second Half Clock
In the second half the clock will run continuously for the first 19 minutes unless a team timeout or an official’s time out is used.
The one-minute warning will stop the clock in the second half if the score difference is 8 points or less.
The head official will give a verbal two-minute and one-minute warning as close as possible to the actual marks but will not interrupt a live play.
At the one minute warning officials will use a ‘stop’ clock mechanic for the remainder of the contest.
OFFENSE:
WR Wide Receiver: Catches the ball.
Can rush (run) with the ball.
C Center: Snaps the ball on every play.
Eligible to catch the ball
QB Quarterback: Throws the ball. Can rush with the ball. Eligible to catch the ball.
RB Running Back: Receives handoff and runs with the ball. Can catch the ball.
DEFENSE:
CB Cornerback: Defends the WR.
Can catch the opposing team’s pass attempt.
FS Free Safety: Last line of defense. Plays deep to prevent long passes, or covers SR.
Can catch the opposing team’s pass attempt.
LB Linebacker: Defends middle to intermediate passes. First to stop running attempts. Covers RB or WR. Can catch the opposing team’s pass attempt.
PR Pass Rusher: Pressures QB. Ends play before they develop with a sack or flag pull behind the line of scrimmage. Can catch the opposing team’s pass attempt.
OFFENSE
Snapping
The snap from the center to the QB does NOT need to go through the legs of the center.
Running:
The quarterback may not run the ball unless it has been handed or pitched to her in the backfield. Or a rusher crosses the line of scrimmage.
No run zones are located 5 yards before mid-field and 5-yards before the end zone. You may not run the ball in the no run zone (5-yards before the first down and end zone), only forward passes are allowed. The no run zone does not apply to the 6U division.
Ball is spotted where the ball is at the time of the flag pull. The ball must break the plane of the midfield or goal line to be considered a first down or touchdown.
Players may NOT block down field in any form
Passing
The quarterback has 7 seconds to pass the ball if there is no rush. If the ball is not thrown, then the play is dead. After the ball is ruled dead it is returned to the line of scrimmage.
Once the ball is handed off or pitched backwards the 7 second count stops. If the defensive team rushes, then there is no 7 second count.
Receiving
All players are eligible to receive a pass, including the quarterback, if the ball has been pitched or handed off in the backfield.
FRIENDLY REMINDER: ASSAULT & BATTERY ON A COACH OR OFFICIAL IS A MISDEMEANOR IN THE STATE OF OKLAHOMA
:)
FRIENDLY REMINDER: ASSAULT & BATTERY ON A COACH OR OFFICIAL IS A MISDEMEANOR IN THE STATE OF OKLAHOMA :)
DEFENSE
Rushing the Quarterback:
Players that blitz/rush the quarterback must be a minimum of 7 yards from the line of scrimmage when the ball is snapped.
The 7 yards will be measured off by a referee.
Players that are not 7 yards from the line of scrimmage when the ball is snapped may not enter into the backfield until there is a change of possession.
The blitzer/rusher is allowed a direct lane to the line of scrimmage as long as he or she rushes from either side of the center or outside the bunch formation. The offense must avoid interfering with the rusher if he or she has established a lane.
The rush of a blitzer has to be immediately after the snap, quick and straight towards the point where the quarterback receives the snap in order to retain the right of way. If a blitzer is rushing late, slowly, aiming at another spot, changing direction during the rush or just does not rush the quarterback, the player loses the right of way but still can participate as any other defensive player.
SCORING
Points:
Touchdown: 6 points
Point After Touchdown:
(PAT) 1 point from the 5-yard line (no-run zone in effect)
2 points from the 10-yard line, run, pass (outside of no-run zone)
Interceptions returned on PATs are worth 2 points
Safety: 2 points
Mercy Rule:
Mercy Rule for both pool play and bracket play is a team up by 28 points at any point or 19 points in the final minute.
PENALTIES
Flag Guarding: 5 yards, Spot Foul, Loss of Down
Illegal Advancement: 5 yards, Spot Foul, Loss of Down
Illegal Forward Pass: 5 yards, Previous Spot, Loss of Down
Offensive PI: 5 yards, Previous Spot, Loss of Down
Defensive PI: 10 yards, 10 or Spot Foul, Automatic First
Down Personal Foul: 15 yards, Spot Foul, Offense: Loss of Down, Defense: First Down
Unsportsmanlike: 15 yards, Spot Foul or Previous, Off: LOD Def: First Down
Cool Down Period: 0 yards, No Foul, Must sit out 5 plays
Roughing Passer: 10 yards, Previous Spot, Automatic First Down
Delay & False Start: 5 yards, Dead- Previous Spot, Replay Down**
Offsides: 5 yards, Dead- Previous Spot, Replay Down**
Encroachment: 5 yards, Dead- Previous Spot, Replay Down**
Illegal Rush: 5 yards, Live- Previous Spot, Loss of Down
Impeding the Rusher: 5 yards, Previous Spot, Loss of Down
Illegal Shift/Motion: 5 yards, Previous Spot, Loss of Down
Stripping: 5 yards, Spot Foul, Automatic First Down
Illegal Contact: 5 yards, Spot Foul or Previous, Off: LOD Def: First Down
Deflagging/Early Flag Pull: 5 yards, Previous Spot, Automatic First Down
Illegal Participation: 5 yards, Previous Spot, Off: LOD Def: First Down
Illegal Blocking: 5 yards, Spot Foul or Previous Loss of Down
Holding: 5 yards, Spot of Foul Automatic First Down
Charging: 5 yards, Spot of Foul Loss of Down
Last Man Rule: 15 yards or TD Spot of Foul 1st down or TD (5)
** When Applicable, LOD or Automatic First down if less than 2 minutes in either half